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Another bit of planning similar to the last post, laying the groundwork for what’s to come on this blog: I have been thinking though a series of posts that will culminate in another book, “Opportunity Mapping: A Working through Screens Sketchbook.” As mentioned in an earlier post, this will be one of two “sketchbooks” that will show ways to bring “Working through Screens” 100 envisioning ideas to life. The motivation for this new work is in the opening thoughts of “Working through Screens.”
If valuable application design action starts with the recognition of an opportunity, then this thread of posts will focus on presenting some ideas of how product teams might develop shared understandings of where to focus their limited design attention. How can teams move beyond top ten lists of “breakdowns” to improve workplace user experiences in transformative ways? What maps of design opportunities could push the boundaries of what might be considered core to application user experiences? “Opportunity Mapping” will provide an organizing point of view and plenty of highly visual examples to answer these questions. The plan is to create posts for these categories, and then pull them together at some point into a single Application Concepting Series volume (print on demand or free .pdf). I’m sure that I will be editing this rough Table of Contents along the way, and I will also link out to completed posts as this project rolls along. Table of Contents (this post) Preface Why Opportunity Mapping? Characterizing Opportunity Maps Example Opportunity Maps References Sound interesting? Have ideas that you would like to share about compelling new ways to visualize user experience opportunities? Your input would be greatly appreciated! Please comment on this post, tweet @J_Burghardt or send an email to jburghardt@flashbulbinteraction.com |




